Call of Dragons Vs Rise of Kingdoms: A Comparative Analysis
When it comes to choosing a game to build your kingdom and wage war against other players, two popular titles stand out: Call of Dragons vs Rise of Kingdoms.
These games share many similarities while also offering distinct features that can significantly impact your gaming experience. In this article, we’ll delve into a comparative analysis of these two games (call of dragons vs rise of kingdoms) to help you decide which one aligns better with your preferences.
Remembering Rise of Kingdoms
Rise of Kingdoms has been a staple in the kingdom-building genre since its inception in early 2019. Over the years, it has evolved, introducing various changes and updates that have left a significant mark on the gaming landscape.
Some of these noteworthy alterations include the introduction of Kingdom vs. Kingdom, the Ark of Osiris, the migration system, and the addition of new commanders. Rise of Kingdoms has set the standard for the kingdom-building genre with its well-established and robust gameplay.
Call of Dragons: A Vibrant Community and Rich Content
Call of Dragons boasts a thriving and active community of players who contribute to its diversity of gameplay modes and rich historical content. This game is a testament to the developer’s commitment to delivering an engaging and immersive gaming experience.
Call of Dragons vs Rise of Kingdoms
Let’s Start step by step comparison between call of dragons & rise of kingdoms :
The Similarities: Structure and Research
One of the most striking similarities between Call of Dragons and Rise of Kingdoms is their structures and research systems, which bear a striking resemblance. While there is a new troop training building in Call of Dragons, exclusively for advanced units such as Celestials, Eagles, and Wyverns, most other elements are virtually identical. This similarity extends to the troop training system, with the exception of siege units, which have their dedicated building and queue.
Shared Features:
The core structures and research systems in both games are strikingly similar, making it easier for players to transition between the two.
Both games offer a troop training system, with Call of Dragons introducing a dedicated building for advanced units, such as Celestials, Eagles, and Wyverns.
The resource gathering and research systems in Call of Dragons are akin to those in Rise of Kingdoms, albeit with a shift in resource types.
Troop Training and Farming in Call of Dragons
In Call of Dragons, there’s an interesting departure from the traditional concept of tier 1 cavalry. Instead of being actual cavalry, they function as transport units primarily used for resource gathering. This shift is particularly beneficial in the late game when the need for gathering units diminishes.
Training siege units in Rise of Kingdoms has often felt like a resource-intensive and time-consuming task, which has frustrated many players. Call of Dragons addresses this issue with an innovative approach that reduces the frustration associated with training siege units.
Research Systems: A Resemblance with Added Technologies
The research systems in Call of Dragons are essentially a re-skin of those in Rise of Kingdoms, albeit with a few additional technologies.
However, Call of Dragons introduces a notable enhancement – the inclusion of two research queues. This feature proves invaluable when tackling extensive research projects that span 20, 30, or even 50+ days, allowing players to simultaneously work on other technologies.
Resource Gathering in Call of Dragons
Resource gathering in Call of Dragons closely mirrors the process in Rise of Kingdoms. The key distinction lies in the types of resources gathered. In Call of Dragons, players collect gold, wood, ore, and mana, replacing the traditional food, wood, stone, and gold found in Rise of Kingdoms.
Darklings: A New Take on Barbarians
In Call of Dragons, Darklings take the place of the familiar barbarians found in Rise of Kingdoms. Darklings come in three varieties: patrols, creatures, and guards. Patrols are ideal for leveling up heroes, creatures for leveling up artifacts, and guards serve a similar function to Barbarian Camps.
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Rise of Kingdoms’ early gameplay often revolved around the need for the strongest players to maintain a relentless presence in the game. Unlocking tier 5 units before the first Kingdom vs. Kingdom event could lead to incessant rallying and garrisoning, placing immense pressure on players to be available 24/7.
Unfortunately, prolonged absences from the game often resulted in adversaries seizing the advantage.
Call of Dragons shifts the focus from individual players to collaborative team efforts, placing greater emphasis on open field battles. Victory in Call of Dragons hinges on taking and commanding the field, making the game more team-centric and rewarding for all participants.
Defending Flags: A New Approach
Defending a flag in Call of Dragons diverges from the mechanics in Rise of Kingdoms. To protect a flag effectively, players must push back enemy forces beyond a tower and hold the line at that location. Achieving complete flag defense necessitates deploying both engineers and regular infantry troops to eliminate each tower.
This approach closely resembles the strategy employed when capturing holy sites in the KvK3 Light and Darkness event. It not only encourages more player involvement but also alleviates the burden on a few individuals who might have borne the majority of the responsibility in other games.
The Importance of Alliances
Alliance dynamics differ significantly between Rise of Kingdoms and Call of Dragons. In Rise of Kingdoms, players can swiftly and easily change alliances during wars, facilitating rapid city relocation.
In Call of Dragons, this process takes a different form. Leaving one alliance to join another triggers a waiting period before
players can teleport to new territory. The duration of this waiting period is determined by the player’s Hall level, with higher levels incurring longer wait times. This feature maintains balance, ensuring fair gameplay and preventing higher-level players from exploiting their power by teleporting to disrupt battles.
Behemoths: A Game-Changer
Behemoths introduce a fresh dimension to open-field battles in Call of Dragons. In Rise of Kingdoms, conquering holy sites offers various bonuses, whereas Behemoths assume this role in Call of Dragons. Defeating Behemoths grants the ability to summon them in battle, enhancing their skills and power, making them formidable foes.
The ability to set up multiple garrison combinations on city walls is a valuable feature in Call of Dragons. Higher wall levels offer players more options, with up to five different hero combinations available. If the primary garrison combination is deployed in the field, the first reserve takes charge of defending the wall. This sequence continues for subsequent hero combinations. This strategic development marks a substantial improvement over the single combination option in Rise of Kingdoms.
Hospitals and Healing Mechanisms
Hospitals in Call of Dragons offer unlimited capacity for injured troops, allowing players to send as many troops as they desire. This differs significantly from Rise of Kingdoms, where once the hospital reaches its capacity, any severely wounded troops beyond that limit are lost.
In Call of Dragons, injured troops can continuously access the hospital for care. Consequently, city attacks while players are offline result in losing a maximum of only 10% of their troops, regardless of the frequency of raids.
Moreover, the city of the defending player retains all their resources, except for those stored in the storehouse. In contrast, attacking a city in Call of Dragons carries its own risks, as it may lead to the loss of up to 50% of rallied or legion-sent troops.
Healing: Elixirs and Resource Healing
Healing in Call of Dragons presents two primary options: free daily healing and resource healing. The choice between these options depends on the player’s hospital level, policy settings, and the total troop count. Additionally, players can purchase medical supply tokens from the member point Merits Store to facilitate the instant healing of a specific number of units. Merits are acquired through Player vs. Player combat.
This healing system enables players to maintain substantial armies, ensuring their durability even after city attacks while offline. It effectively minimizes the risk of complete troop loss and encourages strategic resource management.
Heroes: Resetting the Level
Each season in Call of Dragons commences with a reset of heroes’ levels. While the star ratings and skill levels remain unchanged, players’ hero levels and talent trees revert to their initial stages.
This unique approach encourages players to invest time and effort in strengthening their heroes. It’s a strategic endeavor where players must balance hero stamina, requiring regeneration after a set number of attacks. The system rewards dedication, fostering an enjoyable experience.
Hero Stamina in Open Field Battles
In Rise of Kingdoms, a hero loses 10 stamina with the first attack in an open field battle. Subsequent attacks on legions do not deplete stamina further, but each rally or participation in rally attacks deducts an additional 10 stamina.
Engaging in battles that involve destroying enemy structures also leads to stamina reduction. Prolonged wars can lead to stamina fatigue, especially when joining multiple rallies. To mitigate this, players can opt to use heroes they typically don’t employ to avoid stamina depletion for their primary heroes.
Notably, players who have invested heavily in Rise of Kingdoms and maxed out their top-tier heroes have an advantage, as their stamina loss is less consequential.
In contrast, Call of Dragons’ approach minimizes the potential for endless assaults by targeting low-level players. This creates a strategic imperative, requiring players to devise effective strategies to challenge formidable foes rather than constantly overwhelming weaker adversaries.
Open Field Battles: Diverse and Strategic
Open field battles in Call of Dragons offer a thrilling experience. Magic troops and archer units engage in long-range combat, while flying units soar above hills and rivers. Varied terrains and strategic obstacles provide multiple levels for players to navigate, offering diverse tactical opportunities.
Construction of barricades to impede enemy advances adds a new level of strategy, enhancing the enjoyment of battles.
Rise of Kingdoms, on the other hand, often results in chaotic battles without in-depth tactical considerations. However, unlike Rise of Kingdoms, Call of Dragons does not support garrisoning or rallying at passes or cities.
To introduce a similar feature to Call of Dragons, limited towers that can be converted into garrison towers strategically placed across the map could enrich the gameplay experience.
What distinguishes Call of Dragons’ open field battles is the constant vulnerability of builders constructing towers, rendering them susceptible to attacks. The tower-building process can be significantly delayed by eliminating all armies involved in construction.
This mechanic adds an extra layer of strategy, fostering a more engaging and dynamic gameplay environment.
Lessons from Rise of Kingdoms: Uncontrolled Events
Rise of Kingdoms implemented a feature known as the “Mightiest Governor” competition, allowing players to win heroes. Many kingdoms, however, discovered ways to control this event, minimizing players’ spending.
Call of Dragons learned from this and introduced a similar event called the “Strongest Lord.” The crucial distinction lies in its uncontrollability, creating a free-for-all competition that encourages player spending.
Uncontrolled events like the “Strongest Lord” introduce an element of unpredictability and excitement, a stark departure from the controlled events in Rise of Kingdoms. This shift in approach benefits both players and developers, as it generates excitement and revenue.
Migration and Event Flexibility
Rise of Kingdoms assigns players to a “home kingdom,” governed by player councils. While this setup offers stability, it can limit players seeking fresh challenges.
Call of Dragons opts for more flexibility. It eliminates the concept of a home kingdom, allowing players to migrate between servers without constraints.
This flexibility ensures players are continually pitted against new opponents, preventing event control and encouraging in-game purchases.
The ability to migrate between servers keeps gameplay vibrant and ensures that players remain engaged and competitive. It’s an effective strategy to facilitate in-game purchases, as new challenges often require additional resources.
Innovative Bundles
Call of Dragons introduces innovative bundles, such as the “Hero of Tamaris.” These bundles expedite hero level progression, catering to both high and low spenders.
Offering immediate, tangible benefits enhances the appeal of these bundles, prompting players to consider purchases. This strategy aligns with the game’s profitability and enriches player experiences.
Resource Limitations: Encouraging Strategic Play
In Call of Dragons, a weekly resource limit serves as a strategic challenge. Players must manage their resources thoughtfully, whether through grinding in the game or acquiring bundles.
Limiting resource accumulation encourages strategic gameplay, adding depth to the gaming experience. Players must consider resource allocation carefully, a factor that fosters engagement and incentivizes in-game spending.
Healing and Action Points: A Simplified Healing System
In contrast to Rise of Kingdoms, which employs speed-ups for healing, Call of Dragons employs elixirs for healing. This shift simplifies the healing process, making it more accessible to casual players. Simultaneously, it creates a new revenue stream, as players are more inclined to purchase elixirs.
Future Developments: Anticipating Exciting Features
Call of Dragons has plans to introduce “War Pets,” a feature that is expected to open new avenues for in-game purchases. This development underscores the game’s continual evolution and commitment to providing a dynamic and profitable gaming environment.
The introduction of War Pets is a testament to the developers’ innovative spirit, offering players new experiences and revenue-generating opportunities.
FAQS : Call of Dragons vs Rise of Kingdoms
Is Rise of Kingdoms still worth playing?
Missing Out on Rise of Kingdoms? Here’s Why You Shouldn’t!If you’re in search of an exceptional mobile game, look no further than Rise of Kingdoms. Trust us, you won’t want to miss out on this one-of-a-kind gaming experience. Every moment you spend playing will be time well invested. Say goodbye to your search for the perfect mobile game and dive into the world of Rise of Kingdoms.
Is Call of Dragons more F2P friendly?
Stamina in Call of Dragons levels the playing field for all players, making it more free-to-play friendly. However, concerns arise about using gems for seasonal tech, even for non-paying players. By emphasizing teamwork and smart planning, gamers can enjoy the game without overspending.
Is Call of Dragons like Clash of Clans?
Call of Dragons is an enchanting MMO that combines the excitement of base-building with the thrill of gacha rolling, reminiscent of popular titles like Cookie Run: Kingdom. While it shares the city-building aspect with games like Clash of Clans, what truly distinguishes it is the captivating narrative and RPG-inspired gameplay, setting it in a league of its own.
Can you make money from ROK?
In the realm of Rise of Kingdoms, your skills can become a source of income in a highly efficient manner. We’re here to support Lords across all the Kingdoms. Your primary focus should be on mastering the art of war. Also you can earn money if you are a good player.
Is Rise of Kingdoms gambling?
Rise of Kingdoms, a widely beloved mobile game enjoyed by players worldwide, has been under scrutiny for its promotional tactics. Some have raised concerns about the game’s marketing practices, which they perceive as misleading and potentially exploitative, especially when it comes to in-game purchases. This article delves into the discussions surrounding Rise of Kingdoms’ promotional strategies and their impact on players, including minors.
What is the best race to start in Call of Dragons?
Which Faction is Best for Beginners? The League of Order stands out as the top choice for newcomers. Why? Because it grants you access to Waldyr, the hero with the most significant advantage: an increased Overall Gather Speed. Additionally, the Workhorses of this faction boost your Capacity, enabling you to farm more efficiently and quickly.
Do F2P games make more money?
In the freemium gaming model, player retention becomes a critical factor. Unlike premium games that generate fixed revenue, freemium games rely on player engagement and frequency of play. When freemium games effectively retain their users and keep them playing regularly, it often leads to increased in-game spending. This emphasizes the importance of keeping players engaged and coming back for more in the freemium gaming world.
How many people play rise of kingdoms?
Discover valuable insights from the immensely successful strategy game, Rise of Kingdoms, created by Lilith Games. With over 60 million enthusiastic users and a staggering $1.1 billion in revenue, this game is a testament to effective strategies for success.
Who owns Call of Dragons?
Get ready for a gaming sensation! Call of Dragons, a creation by LEGOU Games and brought to you by Farlight Games, is now open for pre-registrations on both Android and iOS. Mark your calendars for the global launch, scheduled for March 28, across Android, iOS, and even PC platforms. Stay in the loop and receive exciting updates about the game by visiting our official website.
What is the best country to use in rok?
China is a top choice for beginners in the game, thanks to its unique 5% building speed boost. This bonus is invaluable as you aim to quickly reach City Hall level 22, where most of your power originates. Choosing China can give you a significant advantage in your gaming journey.
What is the point of ROK?
In Rise of Kingdoms, your primary goal is to nurture and expand your city. This entails leveling up your City Hall to unlock an array of new structures and functions, and bolstering your military forces through training regiments provided by various in-game facilities.
Can you play Rise of Kingdoms alone?
Enhance Your Gaming ExperienceWhile you may not always emerge as the victor on the battlefield, you’re in for an enjoyable ride. In most cases, free-to-play (F2P) accounts will find their battles more rewarding by avoiding a hasty transition to Tier 5 troops.
Rise of Kingdoms vs Call of Dragons
Conclusion: A Profitable Future
In conclusion, Call of Dragons adeptly learns from Rise of Kingdoms to establish a more profitable model. The game’s shift towards uncontrolled events, smarter bundles, resource limitations, and innovative gameplay mechanics fosters player spending while ensuring an enjoyable gaming experience.
The dynamic competition between these two games (call of dragons vs rise of kingdoms) from the same developer presents players with diverse choices, each with its unique advantages and drawbacks.
While Rise of Kingdoms excels in historical depth and rallying mechanics, Call of Dragons offers a vibrant fantasy world, strategic depth, and generous free-to-play options. The future holds exciting prospects for players and developers alike, promising a rewarding journey for all.